![]() Minecraft is a force of its own and will be for years to come This purchase is one of the largest transactions in video game history. In 2014 it sold to Microsoft for 2.5 billion. Developers Itay Keren, Julia Keren-Detar, and Simon Kono give the vibe that they are be making Mushroom 11 with a true love of craftmanship. The end result is that you can make this fungus come alive and move, but not directly. The fungus then regenerates what it lost somewhere else on the fungus blob. You move an amorphous fungus around the game world by "erasing" parts of it with your fingers. If you love games, you want to try Mushroom 11 it is a specimen of the finest quality. The newest edition of Dungeons and Dragons released this year, and it is amazing! The advantage mechanic runs smoothly instead of constantly trying to add in conditional bonuses, leveling makes characters feel powerful without agonizing over individual numbers, and every choice I make feels like it makes a difference. The gameplay and storytelling of The Stick of Truth rivals almost all AAA RPGs, and most AAA games in general. It's so awesome to finally see an incredibly well done South Park game. Honorable mention: South Park: The Stick of Truth Great job Blizzard for reviving the game ! It's the best of both worlds.Īll around I've been very excited by WoD and expect to play a ton this expansion. ![]() WoD has given us this nightmare mode back while still allowing casual play. Mists was nearly as casual but I started to see their attempts to give the nightmare mode WoW back to it's core players. Then Blizzard started down the easy and casual road with WotLK and Cataclysm. Burning Crusade was nearly as difficult but more refined. Vanilla endgame was as if it was WoW on nightmare mode. I am not done with Inquisition yet, but I can’t wait to finish. The gameplay is fantastic and the ability to just roam around the world is a lot of fun. I am a big fan of a good story, and I felt immersed right from the opening cutscene. Putting the fans first is something that I think is becoming rarer and rarer in the industry.ĭragon Age: Inquisition was able to grab me from the beginning - starting with how much time I spent in customization making my Qunari look perfect. BioWare took all our negative feedback from DA II and promised to make something better - and they didn't disappoint. But it is also a game that shows how dedicated BioWare is to its fans. It's got a great story set in a beautiful world. I hate picking this because it's the obvious choice, but Dragon Age: Inquisition is my Game of the Year. With its unique control scheme, it's playable with more than 4 players which really opens it up for party play. I play a lot of party games, both of the board game and video game variety and Fibbage is my new favorite. With its strange plot, characters, nerfs and buffs it has been endlessly enjoyable even when I fail at it. ![]() ![]() Joining me for this Game of the Year list today are editors Amanda Wallace and Auverin Morrow, product manager Rachael Johnston, developer Brian Schaaf, support guru Daniel Slater, and CEO Stephen Johnston.Ĭheck out our picks and then let us know your Game of the Year in the comments!Įven though this is a relatively recent release (or re-release if you played vanilla), I haven't been able to stop playing.
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